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High poly resources for normal mapping and in game  
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frankie   Low poly game model with normal and diffuse texture   workflow for low poly characters   High poly textured as normal and complete map base
High poly Frnakie
  Basic character head
  Workflow example
  Just another head
 
Ingame prop normal and specular lighting   Character component mesh reuse in game   High poly mesh textured for normal map rendering   High res eye in LW6
Ingame Prototype
  Prop_textured_high poly
  High poly for Normals
  Eye_textured_highpoly
 
 
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